The image below is a screenshot of all the custom assets and karts imported into the Unity scene. Some of these models came out really well (the architectural pieces and lamps) and others could use some more work (the aec extended trees).
One of Colter's handmade trees is missing half of its branches for some reason. Some of his plants are invisible on one side as well.
There's also the fact that some of Unity's default trees and the free ones from the asset store look a lot better when compared to Colter's trees (nothing against him, its difficult to create good looking trees). So maybe we should use the asset store trees instead? We'll talk about that during our next meeting.
However, I do like his architectural pieces, as shown below. I can't figure out how to get his animations to work in Unity though.
Below is a screenshot of Amanda's kart models. I've been able to jury rig these models to sort of work, but not to the point of them being actually playable yet (without acting weird). There might be something I'm doing wrong though. So we'll work on making them playable during our next meeting.
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