For the past two weeks I have been touching up the models and renaming them so they will function properly in Unity. Most of this work involved connecting the vertices on every kart in preparation for texturing.
Additionally, there was a rat's nest hiding in Racer P's kart that I had to untwist:
I did a bit more work on Princess's kart also:
I have also been using this time to become familiar in Unity. I have since discovered that it has a very odd method for importing materials. To remedy this I reapplied the textures to the flat color materials Unity gave to objects.
I suspect I will need to skip Ghost's kart due to time constraints. Having six karts could work better with the hellish theme of the game, however.
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