Sunday, April 13, 2014

Colter Hasfurter - Week 10 Milestone

This week, I continued to work on the Hell assets, and made a few extra pieces for Heaven. I also created final versions of the power-ups.

Scene Transition

Heaven and Hell Gateways


Nothing major here, I just textured a few doorways so that it can be used as a transition from Heaven to Hell. The cars would go towards the black doorway and it would switch to the new area.

Power Ups

Speed Up and Slow Down

The red box is what you wants to stay away from; the lightning bolt representing the speed-boost. The green box is what you want for slowing down; the black barrel representing a substance of some sort that would slow the player down.

Rocks

Same Rock; Different Texture

Created a dozen more rocks (3 different rocks each with 4 different textures) to play around with in the Unity levels.

Hell Assets

Hell Bridge Piece

A bridge tile that uses the Hell textures.

Lava Pits

Hell Doodads to help clutter the hell level. The added spikes are to show that the spike pieces and such that I created last week can be applied to the basic objects I started with to add more detail. Both versions are saved.

Future: Continue work on the Hell Doodads and wrap up final details to already done doodads.

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