Monday, April 21, 2014

Jeremy Reid - Week 11 Milestone

This week I cluttered the level with power-ups that I was able to script to move back and forth repeatedly all over the track. I also scripted in some particle effects that would initiate upon collision with the obstacles. I


The screenshot below showcases Amanda's newest kart - Grim.


Since the Hell area was cut, I also added this little area at the end of the level. Your doom awaits...


I also played around with the menus and added a new "loading screen" that gives players information about the controls and goal of the game. I scripted some stuff for the loading screen and essentially told it to wait 5 seconds before loading the next screen so that players will have enough time to read the information on it and prepare. In this way it gives off the illusion to players that it's actually taking a couple of seconds to load the level.
I revamped both the player select screen and the character select screen in an effort to make them more interesting.


The karts for the character select screen below actually revolve. A simple script was all that was needed.


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