Sunday, April 27, 2014

Jeremy Reid - Week 12 Milestone

Visual Enhancements, Optimizations, and Animations

This week I played around with lighting, fog effects, shadow effects, tree-vibrancy, and other visual changes or optimizations. The result is a much more aesthetically pleasing environment. Not only does the fog effect create a feeling of depth and distance in the environment, but it also serves to optimize the game because of the reduced draw distance.

Another a big change: I got animations working correctly in-game now! All of the structures that have animating components to them now work in-game. It was really simple: all I had to do was change the animation import settings to "legacy" and then check "loop". The result really brings new life to the racetrack and environment.


Another big change that might or might not be apparent: the trees are much more vibrant and they actually cast shadows now! I finally got them to cast shadows correctly by applying the "nature- soft occlusion" shaders on the leaves and trunks.


No comments:

Post a Comment