I even experimented with animation and gave the hair a low gravitational pull in order to give the illusion of volume. However, I had no way of knowing before I started this venture that Unity does not import hair and fur.

After a good but of research and a lot more trial and error, I gave the fur a unique material, converted the fur and kart to a mesh, attached the fur to the kart, and imported the kart to Unty. I then experimented with the shaders and found that the alpha blender, when applied to the material I used for the fur, recreated the fur nearly satisfactorily.
I am still unsure if there is a way to import animation, but the effort to discover how will not seem wasteful once I begin modeling the demons and ghosts. It is also important to note that the hair and fur modifier would be very useful for creating simplistic leaves, grass, or fire, should it be applied effectively.
In the time I had left over, I started work on the Twins' kart. I removed the seat from the carriage, flipped it over, and altered it until it looked similar to the one I had planned. The two X marks I improvised will have a much more eery effect when I model the detached eyeball.
There is still a lot of work to be done on this, but I will need to have every kart finished by the end of next week in order to leave time to work on demons, ghosts, and textures.
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