Sunday, March 16, 2014

Colter Hasfurter - Week 6 Milestone

This was a bit of a slow week for me, but I spent time to continue working on the Heaven architecture.

Doors

Texture Used

Door Texture

This was something I never got around to complete last week, but I added the door textures to all my completed structures.

Redone Structure


Last week, I didn't think my large structure design came out looking that great so I tweaked it to make it a little better.

Stairwells

Completed Base Platform

What the base looks like with the structures

The added stairwell platform is simply to make the entrance look a bit nicer. 3ds Max actually does have it's own system to create stairwells on it's own, but I wanted a type that goes into the base which I could only make properly with the Boolean tool. It actually took a lot longer than I thought I would just to get this right.

Floating Platform


Basic platform with the levitating animation I've been using. I figured it would be interesting to have a plant on it.

Future: Working with Jeremy/Greg to get the completed objects into Unity, possible touch-ups to the heaven architecture, and to start working on the Hell Doodads.

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