Doors
Texture Used
Door Texture
This was something I never got around to complete last week, but I added the door textures to all my completed structures.
Last week, I didn't think my large structure design came out looking that great so I tweaked it to make it a little better.
Stairwells
Completed Base Platform
What the base looks like with the structures
The added stairwell platform is simply to make the entrance look a bit nicer. 3ds Max actually does have it's own system to create stairwells on it's own, but I wanted a type that goes into the base which I could only make properly with the Boolean tool. It actually took a lot longer than I thought I would just to get this right.
Floating Platform
Basic platform with the levitating animation I've been using. I figured it would be interesting to have a plant on it.
Future: Working with Jeremy/Greg to get the completed objects into Unity, possible touch-ups to the heaven architecture, and to start working on the Hell Doodads.







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