Sunday, March 16, 2014

Week 6 Milestone

I finally got the direct reference to the camera to work. this eliminated the horrid frankinCode I was trying to work out before.

I added a function to the AI script that, based on what camera is watching which car, will filter out the controller inputs to the correct vehicles only.

While we have confirmed the usability of 1-3 players, we have not yet had an opportunity to test the 4th.

Colliding with the ammo causes Unity to crash. This coming week I play to fix the ammo pickups, re implement the old power ups to work with the new AI, and introduce at least 1 additional power. I will than populate the level with the ammo drops. If time permits, I will try and get one of the Amanda's cart models working in Unity.

In the last picture Unity actually froze. I know its impossible to tell.




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